3x donation revenue through intuitive UX flows.
Responsibilities: UX research, workshops, user flows, design, prototypes, and user testing.

QED (Quality in Enterprise Development) for 2 years
Responsibilities: keynote moderation, creative role in the organizing team, and game‑night hosting.
Unified 120+ applications, legacy 1980s to modern 2020s)
Responsibilities: client communication, app analysis and categorization, global layout, pattern creation, component creation, Figma demos and prototypes, and a design guidebook with all UX examples.
My first of four design systems—open source. I worked with developers and designers to create a tool that fits company goals.
Enterprise UX. Biggest impacts: creating the information architecture for legally heavy websites, running user testing, and using and teaching complex Figma systems for faster iteration.
I mentored junior designers, reviewed and guided them in their projects. UX CoP was the best way to learn and share knowledge between designers — you practically never work alone.
Solo‑built. Focused on 3D visualization and interaction design based on qualitative user research, plus fun illustrations of my cats.
Niche product showcase website for one of the world's lightest* sailing boats.
I love science behind food and how we perceive it. And of course to feed my friends and family.
A creative game where I've led more than 50 players through 10+ big and small stories.
I was in competitive Standard and Latin dancing as a young one and now I make miniature art.
No problem is hard enough if you get together with people.
Precision‑crafted dioramas that preserve memories and make unique gifts.
Worked as a cook in a small restaurant, from menu R&D to daily execution. It was very successful—and also the hardest job I've ever done.
Patterned and stitched formal wear before I ever touched a sewing machine for anything else.
Designed and forged my own chef's knife. The handle is just waiting for its time.